Visual Validation Skill

Community

Validate game visuals from screenshots.

AuthorOpenSourceSam
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill ensures that the visual quality of the game is assessed accurately by requiring actual rendered screenshots, preventing issues that only appear in-game.

Core Features & Use Cases

  • Screenshot-Based Validation: Mandates the use of actual game screenshots (Papershot, Levelshot, MCP Runtime, Exported Build) for visual assessment.
  • Asset vs. Rendered Distinction: Emphasizes that visual quality cannot be judged from asset files alone.
  • Phase-Specific Requirements: Defines required screenshots for different development phases (e.g., Phase 8 Visual Polish, Phase 9 Export Testing).
  • Use Case: Before claiming visual work is complete for a new game location, you must provide screenshots of that location as it appears in the rendered game, not just the individual art assets.

Quick Start

Use the visual validation skill to capture and validate all required screenshots for Phase 8.

Dependency Matrix

Required Modules

None required

Components

scriptsreferences

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: Visual Validation Skill
Download link: https://github.com/OpenSourceSam/v2_heras_garden/archive/main.zip#visual-validation-skill

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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