Visual Validation Skill
CommunityValidate game visuals from screenshots.
Software Engineering#game development#quality assurance#screenshots#rendering#visual validation#godot engine
AuthorOpenSourceSam
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill ensures that the visual quality of the game is assessed accurately by requiring actual rendered screenshots, preventing issues that only appear in-game.
Core Features & Use Cases
- Screenshot-Based Validation: Mandates the use of actual game screenshots (Papershot, Levelshot, MCP Runtime, Exported Build) for visual assessment.
- Asset vs. Rendered Distinction: Emphasizes that visual quality cannot be judged from asset files alone.
- Phase-Specific Requirements: Defines required screenshots for different development phases (e.g., Phase 8 Visual Polish, Phase 9 Export Testing).
- Use Case: Before claiming visual work is complete for a new game location, you must provide screenshots of that location as it appears in the rendered game, not just the individual art assets.
Quick Start
Use the visual validation skill to capture and validate all required screenshots for Phase 8.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: Visual Validation Skill Download link: https://github.com/OpenSourceSam/v2_heras_garden/archive/main.zip#visual-validation-skill Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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