visionos-spatial

Develop visionOS spatial apps with Liquid Glass and SwiftUI volumetric interfaces.

116|9|Updated Feb 18, 2026
One-click install
npx skills add https://github.com/elophanto/EloPhanto --skill visionos-spatial-elophanto
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: visionos-spatial
Source: https://github.com/elophanto/EloPhanto/tree/main/skills/visionos-spatial
Command: npx skills add https://github.com/elophanto/EloPhanto --skill visionos-spatial-elophanto

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Native visionOS spatial development requires cohesive design systems and robust architecture to create immersive 3D interfaces; this Skill provides a blueprint for implementing Liquid Glass design, volumetric SwiftUI interfaces, and RealityKit integration.

Core Features & Use Cases

  • Liquid Glass design implementation for translucent, adaptive materials across space.
  • Spatial widgets and multi-window architecture with WindowGroup management.
  • RealityKit-SwiftUI integration with observable entities for interactive 3D content.
  • Accessibility considerations and performance optimizations for visionOS 26.

Quick Start

Create a minimal visionOS spatial app with a single interactive widget using the Liquid Glass design system.

Frequently Asked Questions about visionos-spatial

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I build a visionOS spatial app with Liquid Glass design?▼

Build visionOS spatial apps with Liquid Glass by applying translucent adaptive materials and volumetric SwiftUI interfaces. This Skill provides a blueprint for implementing glass background effects and interactive 3D content using RealityKit and visionOS 26 APIs.

What is the best way to manage multi-window architecture in visionOS?▼

The best way to manage multi-window architecture in visionOS is using WindowGroup management patterns. This Skill provides spatial widget blueprints and SwiftUI structures to handle multiple volumetric windowed interfaces efficiently.

How do I integrate RealityKit with SwiftUI for interactive 3D content?▼

Integrate RealityKit with SwiftUI by using observable entities for interactive 3D content. This Skill provides architectural patterns to connect RealityKit-SwiftUI integration with gesture-driven interactions and volumetric interfaces on visionOS 26.

Does this approach support accessibility and performance optimizations for visionOS 26?▼

Yes, this approach supports accessibility and performance optimizations for visionOS 26. The Skill includes specific architectural considerations to ensure immersive 3D interfaces and Liquid Glass design remain performant and accessible.

Can I create spatial widgets using SwiftUI volumetric interfaces?▼

Yes, you can create spatial widgets using SwiftUI volumetric interfaces. This Skill provides a quick start blueprint for building minimal visionOS spatial apps with single interactive widgets using the Liquid Glass design system.

What is Liquid Glass design in visionOS development?▼

Liquid Glass design in visionOS development is a system for translucent, adaptive materials across space. This Skill provides the implementation patterns needed to apply these glass background effects to immersive 3D interfaces.