Video Game Development Manual for Agentic Bots
CommunityA standards-based framework for agentic game design.
Design & Creative#documentation#accessibility#best-practices#game-design#agentic-bots#engine-agnostic#design-frameworks
AuthorChris-Graffagnino
Version1.0.0
Installs0
System Documentation
What problem does it solve?
The manual provides agentic systems with a complete, actionable framework for designing and developing video games. Every section translates industry best practices into deterministic procedures an agent can execute.
Core Features & Use Cases
- Engine-agnostic guidelines for designing and evaluating games built by agentic bots.
- Cross-cutting concerns, including accessibility requirements and conflict resolution strategies.
- Genre relevance matrix and pillar-driven decision guidance across development phases.
- Phase-gate governance from concept through ship and live-ops.
Quick Start
Begin by applying deterministic design procedures to a new agentic bot game project.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: Video Game Development Manual for Agentic Bots Download link: https://github.com/Chris-Graffagnino/Video-Game-Design-Claw/archive/main.zip#video-game-development-manual-for-agentic-bots Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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