vfx-graph-shuriken
CommunityUnify Unity VFX Graph & Shuriken effects.
AuthorCriezzz
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Unity teams often juggle between GPU-based VFX Graphs and CPU-based Shuriken systems to achieve high-fidelity particle effects. This Skill provides a unified approach with templates, runtime controllers, and code scaffolds to streamline creation, iteration, and reuse across projects.
Core Features & Use Cases
- Unified workflow that combines VFX Graph (GPU) and Shuriken (CPU) for complex particle effects
- Runtime templates and controllers to spawn, stop, and customize effects in real-time
- Example-driven guidance for explosions, trails, smoke, fire, rain, and ambient particles
Quick Start
Create a new explosion-like effect by wiring a VFX Graph spawn context to a Shuriken emitter and preview it in the scene.
Dependency Matrix
Required Modules
None requiredComponents
scripts
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: vfx-graph-shuriken Download link: https://github.com/Criezzz/Gametopia2026/archive/main.zip#vfx-graph-shuriken Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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