vfx-graph-shuriken

Community

Unify Unity VFX Graph & Shuriken effects.

AuthorCriezzz
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Unity teams often juggle between GPU-based VFX Graphs and CPU-based Shuriken systems to achieve high-fidelity particle effects. This Skill provides a unified approach with templates, runtime controllers, and code scaffolds to streamline creation, iteration, and reuse across projects.

Core Features & Use Cases

  • Unified workflow that combines VFX Graph (GPU) and Shuriken (CPU) for complex particle effects
  • Runtime templates and controllers to spawn, stop, and customize effects in real-time
  • Example-driven guidance for explosions, trails, smoke, fire, rain, and ambient particles

Quick Start

Create a new explosion-like effect by wiring a VFX Graph spawn context to a Shuriken emitter and preview it in the scene.

Dependency Matrix

Required Modules

None required

Components

scripts

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: vfx-graph-shuriken
Download link: https://github.com/Criezzz/Gametopia2026/archive/main.zip#vfx-graph-shuriken

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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