What problem does it solve? After modifying core gameplay code such as GameFlow, Card, or Economy systems, there is no automated CI/CD pipeline to catch regressions. This Skill guides you through manually running Unity EditMode tests in the Editor to confirm that recent changes have not broken core flows like the reward selection chain. ## Core Features & Use Cases - Guided Test Execution: Step-by-step instructions for opening the Unity Test Runner (Window → General → Test Runner), selecting the EditMode tab, and running all or selected tests. - Failure Triage Guidance: Directs you to inspect the Console window's error stack traces and fix root causes instead of bypassing failing tests. - Use Case: You just refactored the card reward logic in a Unity project. Use this Skill to run the EditMode test suite covering the reward selection flow and verify nothing regressed before committing. ## Quick Start Run the Unity EditMode tests to verify my recent changes to the GameFlow code did not break the reward selection flow.