ux-design

Generate section-by-section UX specifications for game interfaces from design documents.

Updated Apr 24, 2026
One-click install
npx skills add https://github.com/rakhnianskii9/God-Godot --skill ux-design-rakhnianskii9
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: ux-design
Source: https://github.com/rakhnianskii9/God-Godot/tree/main/.github/skills/ux-design
Command: npx skills add https://github.com/rakhnianskii9/God-Godot --skill ux-design-rakhnianskii9

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Guided, section-by-section UX spec authoring for a screen, flow, or HUD. Reads game concept, player journey, and relevant GDDs to provide context-aware design guidance. Produces ux-spec.md (per screen/flow) or hud-design.md using the studio templates.

Core Features & Use Cases

  • Guided UX spec authoring for screens, flows, or HUDs based on game concept and GDD context.
  • Outputs ux-spec.md (per screen/flow) or hud-design.md using studio templates.
  • Reads and synthesizes inputs from design/gdd game concept, player journey, GDD UI requirements, and existing UX specs to build a cohesive, testable spec.

Quick Start

Invoke the ux-design skill with a target screen or HUD name to generate the corresponding UX specification.

Frequently Asked Questions about ux-design

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create a UX specification for a game interface from a GDD?▼

To create a UX specification from a GDD, this skill reads game concepts, player journeys, and GDD UI requirements to output structured ux-spec.md or hud-design.md files with skeleton-ready sections.

What is the best way to document HUD design for a game?▼

The best way to document HUD design is using guided, section-by-section authoring that synthesizes game concepts and player journeys into a testable spec, ensuring accessibility and localization checks are included.

How do I generate a section-by-section UX spec for game flows?▼

You generate a section-by-section UX spec by invoking the skill with a target screen or flow name, which then reads existing design artifacts and outputs a context-aware markdown file.

Can I use this to check cross-references between UX specs and game design documents?▼

Yes, you can use this to verify cross-references. It reads inputs from design/gdd and design/ux directories to build cohesive specs while ensuring cross-reference checks against GDD artifacts.

Does this guided UX spec authoring tool support accessibility and localization?▼

Yes, this guided UX spec authoring supports accessibility and localization. It processes game concepts and player journeys to output specifications that ensure these checks are inherently met.

When do I need a dedicated UX specification for my game project?▼

You need a dedicated UX specification when your game design project requires context-aware UI documentation derived from the game concept, player journey, and GDD references to ensure a testable interface.