ux-design

Generate UX spec documents for game screens, flows, and HUDs.

Updated Apr 25, 2026
One-click install
npx skills add https://github.com/packetalien/cursor-game-studios --skill ux-design-packetalien
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: ux-design
Source: https://github.com/packetalien/cursor-game-studios/tree/main/.cursor/skills/ux-design
Command: npx skills add https://github.com/packetalien/cursor-game-studios --skill ux-design-packetalien

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Guided, section-by-section UX spec authoring for a screen, flow, or HUD. Reads game concept, player journey, and relevant GDDs to provide context-aware design guidance. Produces ux-spec.md (per screen/flow) or hud-design.md using the studio templates.

Core Features & Use Cases

  • Guided, section-by-section UX spec authoring for a screen, flow, or HUD, ensuring alignment with game concept and design documents.
  • Generates ux-spec.md (per screen/flow) or hud-design.md using studio templates.
  • Supports retrofit updates to existing specs to accelerate design handoff.

Quick Start

Describe the target screen or flow and let the skill generate a starter ux-spec.md with guided sections.

Frequently Asked Questions about ux-design

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I write a structured UX spec for a game screen?▼

To write a structured UX spec for a game screen, describe the target screen or flow to generate a starter ux-spec.md. This guides section-by-section authoring by aggregating game concepts, player journey, UI requirements, and accessibility constraints.

Can I update an existing UX spec without rewriting the entire document?▼

Yes, you can update an existing UX spec without rewriting the entire document. The skill supports retrofit updates to existing ux-spec.md or hud-design.md files to accelerate design handoff while maintaining alignment with game design documents.

What is the best way to document HUD design for a game flow?▼

The best way to document HUD design for a game flow is to generate a hud-design.md file using studio templates. This process aggregates player journey context and localization constraints to provide context-aware design guidance.

Does UX spec authoring require a complete game design document?▼

UX spec authoring does not strictly require a complete game design document, but it reads game concepts and relevant GDDs to provide context-aware guidance. Supplying player journey and UI requirements ensures the generated spec aligns with the game.

How does guided UX spec authoring handle accessibility and localization?▼

Guided UX spec authoring handles accessibility and localization by explicitly aggregating these constraints into the design process. It reads these requirements alongside the game concept to produce a ready-to-author ux-spec.md or hud-design.md.

When do I need a dedicated ux-spec.md versus a hud-design.md?▼

You need a dedicated ux-spec.md for individual screens or flows, and a hud-design.md specifically for heads-up displays. Both use studio templates and aggregate game design context to guide section-by-section authoring.