What problem does it solve?
This Skill streamlines the tedious, error-prone process of authoring UX specifications for game screens, HUDs, and interaction patterns by gathering project context, enforcing templates, and producing incremental, reviewable markdown specs aligned to the game's design artifacts.
Core Features & Use Cases
- Context-aware spec generation: Reads game concept, player journey, GDD UI requirements, existing UX specs, art direction, and technical input methods to produce informed UX spec content.
- Incremental skeletoning & retrofit: Creates skeleton files, edits placeholders in-place when retrofitting existing specs, updates session state, and only writes approved sections to disk.
- Multi-mode output: Author full screen/flow UX specs, HUD designs, or an interaction pattern library and run cross-reference checks for requirements, accessibility, and navigation consistency.
- Use Case: Design the Main Menu UX spec that satisfies GDD UI requirements, maps interactions to gamepad/keyboard inputs, and produces acceptance criteria ready for QA.
Quick Start
Design a UX spec for "Main Menu" to generate a complete UX spec with layout, interactions, accessibility checks, and acceptance criteria.