ux-design

Generates navigation maps and design systems with human-chosen visual direction before any UI code.

1|Updated May 1, 2026
One-click install
npx skills add https://github.com/FerEscobarDev/Specture --skill ux-design-ferescobardev
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: ux-design
Source: https://github.com/FerEscobarDev/Specture/tree/main/skills/ux-design
Command: npx skills add https://github.com/FerEscobarDev/Specture --skill ux-design-ferescobardev

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? It prevents AI-generated interfaces from defaulting to a generic average of training data by forcing one human aesthetic decision — what the product looks like and what it deliberately is not — and recording it where restricted-context subagents can inherit it. ## Core Features & Use Cases - Human-gated direction decision: Generates exactly three named design directions (type pairing, seed hue, shape language, density, signature element) and requires the user to pick one, recording the choice and the two discarded alternatives as an ADR. - Design system authoring with provenance: Writes design_system.md with three token layers, a full component roster, and contrast ratios computed by design-lint.js — estimated numbers are forbidden. - Three channel levels: Pulls components on demand from Claude Design (level A), draws on a native canvas with save-capability probing (level B), or runs fully offline with throwaway HTML comps (level C). - Use Case: A project with a configured frontend but no docs/03-ux-ui/ deliverables invokes this phase to produce a navigation map citing real contract operationIds and a verified design system before any page is built. ## Quick Start Ask the agent to start the UX design phase for the project so it generates the brief, three visual directions, and the design system documents.

Frequently Asked Questions about ux-design

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create a design system before writing frontend code?▼

Run this phase when stack.yml declares a frontend framework but design_system.md is missing. It generates three named visual directions, requires a human to pick one, then writes a token-layered design system with verified contrast ratios and a full component roster.

What happens if the user refuses to choose a design direction?▼

The phase ends as BLOQUEADA-MARCA and does not proceed. Delegation like "you choose" only moves who picks among presented options; the agent may never both generate and select the direction, and Phase 4 is not offered.

Can I use this with an existing Claude Design project?▼

Yes, that is level A. The skill writes only the navigation map and stops with BLOQUEADA-ESPERANDO-DISEÑO; components are pulled per-epic during build as visual reference, and authoring a local design system is forbidden to avoid competing identities.

Does the skill work without any external design tool?▼

Yes, level C runs the entire process offline. Directions are shown as a Markdown table plus one throwaway self-contained HTML comp per direction, which is deleted after the user chooses, and every quality gate still passes.

Why does the skill refuse to write a design system sometimes?▼

If business_requirements.md lacks the Identidad de Marca section, or two or more MK brand fields are undefined, authoring is blocked because the agent would be inventing the brand. The user must first answer the brand questions via the discover command.

How are contrast ratios and design values verified?▼

Every contrast ratio and OKLCH delta must come from running design-lint.js contrast, with its DESIGN_CHECK token pasted into the document. Estimated numbers are forbidden; unverified values must be written as "sin verificar".