uw-unity-test-runner

Generate NUnit test methods from Gherkin scenarios in Unity GDD documents.

40|6|Updated Jan 21, 2026
One-click install
npx skills add https://github.com/devdavv/unity-ai-workflow --skill uw-unity-test-runner
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: uw-unity-test-runner
Source: https://github.com/devdavv/unity-ai-workflow/tree/main/.claude/skills/uw-unity-test-runner
Command: npx skills add https://github.com/devdavv/unity-ai-workflow --skill uw-unity-test-runner

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Unity projects often lack consistent, automated testing derived from design docs. This skill automatically generates NUnit-based tests for Unity by translating GDD Gherkin scenarios into test templates, helping teams verify features and maintain code quality with less manual effort.

Core Features & Use Cases

  • Maps Given/When/Then scenarios to NUnit test methods for both EditMode and PlayMode contexts.
  • Generates well-structured test classes that follow naming conventions for easy maintenance.
  • Integrates with the existing docs workflow (docs/GDD.md) to stay aligned with design intent.

Quick Start

Provide your GDD with Given/When/Then scenarios in docs/GDD.md and let the skill generate NUnit tests under Tests/EditMode and Tests/PlayMode.

Frequently Asked Questions about uw-unity-test-runner

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate NUnit tests from Gherkin scenarios in Unity?▼

To generate NUnit tests from Gherkin scenarios in Unity, map Given/When/Then steps from your docs/GDD.md into structured NUnit test methods for both EditMode and PlayMode contexts.

Can I create Unity PlayMode and EditMode tests from a game design document?▼

Yes, you can create Unity PlayMode and EditMode tests from a game design document by translating GDD Gherkin scenarios into well-structured test classes that follow standard naming conventions.

What do I need to set up before generating Unity tests from GDD?▼

Before generating Unity tests from GDD, you need a Tests.asmdef file in your Unity project and a GDD document containing Given/When/Then scenarios located at docs/GDD.md.

Does automated Unity test generation from GDD work with existing docs workflows?▼

Automated Unity test generation from GDD integrates with existing docs workflows by reading the Gherkin scenarios directly from docs/GDD.md to keep generated NUnit tests aligned with design intent.

What are the limitations of generating NUnit tests from GDD Gherkin scenarios?▼

Generating NUnit tests from GDD Gherkin scenarios is limited to producing structured test templates for EditMode and PlayMode, requiring manual implementation of the actual test assertions and game logic.