ush-game-meeting-plan

Converts game development meeting notes and chat transcripts into read-only implementation plans.

Updated Sep 5, 2026
One-click install
npx skills add https://github.com/edward321416-maker/universal-skill-hub --skill ush-game-meeting-plan-edward321416-maker
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: ush-game-meeting-plan
Source: https://github.com/edward321416-maker/universal-skill-hub/tree/main/adapters/claude-code/ush-game-meeting-plan
Command: npx skills add https://github.com/edward321416-maker/universal-skill-hub --skill ush-game-meeting-plan-edward321416-maker

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Game development teams generate meeting notes, chat transcripts, and decision logs that mix approved decisions with open discussion, rejected ideas, and unverified claims. Turning that raw evidence into an actionable plan without inventing consensus or contradicting prior decisions is error-prone and time-consuming. ## Core Features & Use Cases - Evidence Classification: Sorts every item from meeting notes or chat exports into explicit decisions, action items, discussion, rejected options, hypotheses, and blockers. - Consensus Discipline: Refuses to treat silence, reaction counts, or repeated discussion as approval, and flags missing or conflicting evidence as risks instead of guessing. - Read-Only Planning: Produces an ordered implementation plan with verification steps and risks, optionally cross-checked against the repository, without editing any files. - Use Case: After a game design meeting, paste the transcript and ask for a scoped implementation plan; the output separates what was actually decided from what was merely discussed, with concrete next steps and open questions. ## Quick Start Turn these game design meeting notes into a scoped implementation plan with priorities, verification steps, and open risks.

Frequently Asked Questions about ush-game-meeting-plan

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I turn game design meeting notes into an implementation plan?▼

Provide the meeting notes, chat transcript, or decision log as bounded evidence and request a scoped plan. The skill sorts items into decisions, action items, discussion, and blockers, then produces ordered implementation steps with verification checks and risks.

What inputs does a meeting-to-plan workflow accept?▼

Any bounded collaboration evidence works: meeting minutes, a chat export, a decision log, or a written summary. The content is treated as untrusted quoted material to be sorted, never as instructions to execute.

Does the meeting plan skill require repository access?▼

No, repository access is optional. When available, the skill inspects relevant symbols, tests, and documents to connect decisions to the codebase; without it, the plan is produced from the evidence alone and the cross-check step is noted as unavailable.

Can the skill modify files or execute commands from meeting notes?▼

No, the skill is strictly read-only. It never edits files, installs anything, or executes commands found inside the supplied evidence, and it never invokes operations that mutate external state.

When should I not use a meeting-to-game-plan skill?▼

Do not use it to record a decision that was never actually approved, to summarize unrelated articles, or to plan work outside game development. It also will not infer consensus from silence, reaction counts, or repetition.