uno-mvux-state-basics

Create and manage mutable MVUX state with IState<T> for two-way binding.

9|1|Updated Dec 10, 2024
One-click install
npx skills add https://github.com/unoplatform/studio --skill uno-mvux-state-basics
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: uno-mvux-state-basics
Source: https://github.com/unoplatform/studio/tree/main/plugins/uno-platform-studio/skills/uno-mvux-state-basics
Command: npx skills add https://github.com/unoplatform/studio --skill uno-mvux-state-basics

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Creating and using mutable MVUX state with IState<T> to enable responsive, two-way-bound UI.

Core Features & Use Cases

  • Create and manage mutable MVUX state using IState<T> with State<T>.Empty, State<T>.Value, State.Async, and State.FromFeed.
  • Update state deterministically using UpdateAsync with pure updater functions and proper cancellation handling.
  • Enable two-way binding in MVUX views and ViewModels, ensuring UI stays in sync with application state.

Quick Start

Create a State<string> for a text field and update it through a command that calls UpdateAsync.

Frequently Asked Questions about uno-mvux-state-basics

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I enable two-way binding for form inputs using MVUX state in C#?▼

To enable two-way binding in MVUX, create and manage mutable state using IState<T>. This allows UI components to stay in sync with application state and reflect user input changes across views automatically.

What is the best way to update mutable MVUX state deterministically?▼

The best way to update mutable MVUX state is by calling UpdateAsync with pure updater functions. This ensures deterministic state transitions while handling cancellation properly during asynchronous operations.

How do I initialize an IState<T> variable for live UI updates?▼

You can initialize IState<T> using State<T>.Empty for a default starting value, State<T>.Value for immediate data, State.Async for asynchronous loading, or State.FromFeed to connect external data sources.

When should I use MVUX state management instead of standard reactive patterns?▼

Use MVUX state management when you need mutable state with two-way binding for scenarios like form input and live UI updates. It ensures state changes are deterministically reflected across views using pure updaters.

Can I use State.Async to handle asynchronous data loading in MVUX views?▼

Yes, State.Async supports asynchronous data loading within IState<T>. It initializes mutable MVUX state from asynchronous operations, ensuring the UI updates correctly once the data retrieval completes.

Why are my pure updater functions not triggering UI updates in MVUX?▼

Pure updater functions must be passed through UpdateAsync to trigger UI updates correctly. Failing to use UpdateAsync or improperly handling cancellation tokens prevents the IState<T> changes from reflecting in two-way bound views.