unity-vrc-udon-sharp

Community

Master VRChat UdonSharp coding for robust worlds.

Authorniaka3dayo
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill addresses the complexities and pitfalls of UdonSharp scripting in VRChat, enabling AI agents to generate correct, efficient, and network-synchronized code.

Core Features & Use Cases

  • Compile Constraint Adherence: Guides AI to avoid Udon-prohibited C# features like List<T>, async/await, and LINQ.
  • Network Synchronization Mastery: Teaches correct patterns for [UdonSynced], RequestSerialization(), ownership, and [NetworkCallable].
  • Late Joiner Correctness: Ensures world state is accurate for players joining mid-session.
  • Use Case: An AI agent uses this Skill to write a VRChat world script that synchronizes player scores, handles object interactions, and plays custom sounds, all while adhering to UdonSharp's strict limitations.

Quick Start

Use the unity-vrc-udon-sharp skill to generate a UdonSharp script that synchronizes a player's position and rotation.

Dependency Matrix

Required Modules

None required

Components

scriptsreferencesassets

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: unity-vrc-udon-sharp
Download link: https://github.com/niaka3dayo/agent-skills-vrc-udon/archive/main.zip#unity-vrc-udon-sharp

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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