unity-vrc-udon-sharp
CommunityMaster VRChat UdonSharp coding for robust worlds.
Authorniaka3dayo
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill addresses the complexities and pitfalls of UdonSharp scripting in VRChat, enabling AI agents to generate correct, efficient, and network-synchronized code.
Core Features & Use Cases
- Compile Constraint Adherence: Guides AI to avoid Udon-prohibited C# features like
List<T>,async/await, and LINQ. - Network Synchronization Mastery: Teaches correct patterns for
[UdonSynced],RequestSerialization(), ownership, and[NetworkCallable]. - Late Joiner Correctness: Ensures world state is accurate for players joining mid-session.
- Use Case: An AI agent uses this Skill to write a VRChat world script that synchronizes player scores, handles object interactions, and plays custom sounds, all while adhering to UdonSharp's strict limitations.
Quick Start
Use the unity-vrc-udon-sharp skill to generate a UdonSharp script that synchronizes a player's position and rotation.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferencesassets
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: unity-vrc-udon-sharp Download link: https://github.com/niaka3dayo/agent-skills-vrc-udon/archive/main.zip#unity-vrc-udon-sharp Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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