unity-volume

Create and configure Unity SRP VolumeProfiles, Volumes, and overrides.

Updated Mar 30, 2026
One-click install
npx skills add https://github.com/krl76/MP-Study-Projects --skill unity-volume
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: unity-volume
Source: https://github.com/krl76/MP-Study-Projects/tree/main/Practice1/.codex/skills/unity-skills/skills/volume
Command: npx skills add https://github.com/krl76/MP-Study-Projects --skill unity-volume

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Unity developers need a streamlined way to manage SRP Volume workflows, including creating and applying VolumeProfiles, creating Volumes in scenes, and configuring VolumeComponents consistently.

Core Features & Use Cases

  • Create a VolumeProfile asset and attach to a global or local Volume.
  • Add, remove, and modify VolumeComponent overrides on a VolumeProfile.
  • List supported VolumeComponent types for the active pipeline and fetch parameter names for safe updates.
  • Batch set multiple parameters to ensure consistent configurations across scenes and projects.
  • Use cases include setting up post-processing-like effects via Volume components in Unity 2022.3+ and updating parameters at edit-time or runtime.

Quick Start

Create a new VolumeProfile, assign it to a Scene Volume, and begin adding component overrides while adjusting parameters.

Frequently Asked Questions about unity-volume

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create and assign a Unity SRP VolumeProfile to a scene Volume?▼

To create a Unity SRP VolumeProfile, generate the asset and attach it to a global or local Volume in your scene. This allows you to consistently manage VolumeComponents and their overrides for post-processing effects.

Can I batch update multiple parameters on a Unity VolumeComponent?▼

Yes, you can batch set multiple parameters on a Unity VolumeComponent. This ensures consistent configurations across scenes and projects by applying parameter updates in a single operation at edit-time or runtime.

How do I list supported VolumeComponent types in the Unity Scriptable Render Pipeline?▼

You can list supported VolumeComponent types for the active Unity Scriptable Render Pipeline to fetch parameter names. This ensures safe updates when adding or modifying overrides on a VolumeProfile.

Does this Unity volume management workflow require a specific editor version?▼

This volume management workflow applies in Unity 2022.3+ projects. It requires Unity SRP APIs to handle editor-time setup and runtime adjustments for VolumeProfiles, Volumes, and component overrides.

What's the best way to manage SRP Volume overrides across multiple Unity scenes?▼

The best way to manage SRP Volume overrides across Unity scenes is using automated volume management to add, remove, and modify VolumeComponents consistently. This ensures uniform post-processing configurations throughout your project.

Can I adjust Volume parameters at runtime in Unity SRP?▼

Yes, you can adjust Volume parameters at runtime in Unity SRP. The workflow supports both edit-time setup and runtime adjustments for updating parameters on VolumeProfiles and their associated component overrides.