unity-timeline

Automate Unity Timeline creation, track binding, and clip configuration.

Updated Aug 23, 2026
One-click install
npx skills add https://github.com/mandexonla/Top-Down-Template --skill unity-timeline-mandexonla
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: unity-timeline
Source: https://github.com/mandexonla/Top-Down-Template/tree/main/.codex/skills/unity-skills/skills/timeline
Command: npx skills add https://github.com/mandexonla/Top-Down-Template --skill unity-timeline-mandexonla

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Streamline Unity development by automating Timeline creation and management, enabling designers and developers to assemble cinematic sequences without heavy editor scripting.

Core Features & Use Cases

  • Create and configure Timeline assets and Director instances.
  • Add and bind tracks (Animation, Audio, Activation, Control, Signal) and attach objects.
  • Add clips, scrub timelines, and orchestrate cutscenes or in-game sequences with precise timing.

Quick Start

Create a new Timeline asset named IntroTimeline in Assets/Timelines and attach it to a Director for a basic cutscene.

Frequently Asked Questions about unity-timeline

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate Unity Timeline creation for cutscenes without editor scripting?▼

Automating Unity Timeline creation involves using this tool to generate Timeline assets, configure Director instances, and add tracks for cutscenes without heavy editor scripting. It creates and binds tracks for animation, audio, and activation sequences.

What types of tracks can I add and bind when composing a Unity Timeline sequence?▼

When composing a Unity Timeline sequence, you can add and bind Animation, Audio, Activation, Control, and Signal tracks. The tool attaches objects to these tracks, sets clip durations, and orchestrates precise timing for in-game sequences.

Can I use this to attach a new Timeline asset to a Director for an in-game cutscene?▼

Yes, you can use this to attach a new Timeline asset to a Director for an in-game cutscene. The tool creates Timeline assets in specified project folders and configures Director instances to play the composed sequences.

Does this approach support adding Signal tracks to trigger events during a Timeline animation?▼

Yes, this approach supports adding Signal tracks to trigger events during a Timeline animation. Alongside Animation and Audio tracks, you can configure Signal tracks to emit signals that trigger in-game events at precise moments.