Unity Testing Patterns

Community

Master Unity game testing.

AuthorTotes-MickGOATs
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill provides comprehensive guidance and examples for effectively testing Unity game projects, ensuring code quality and stability through Test-Driven Development (TDD).

Core Features & Use Cases

  • Edit Mode vs. Play Mode Tests: Understand the differences and when to use each.
  • Test Structure: Learn how to set up asmdef files for your tests.
  • Assertion Library: Covers NUnit and Unity-specific assertions for various scenarios.
  • Mocking: Demonstrates manual stubbing techniques for dependencies.
  • CI Integration: Shows how to run tests in batch mode and integrate with GitHub Actions.
  • Use Case: Implement robust unit tests for your game's core logic (e.g., player stats, inventory) and integration tests for runtime behaviors (e.g., player movement, physics interactions).

Quick Start

Refer to the Unity Testing Patterns skill to write an edit mode test for player stats.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

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Please help me install this Skill:
Name: Unity Testing Patterns
Download link: https://github.com/Totes-MickGOATs/mcgoats-game-template/archive/main.zip#unity-testing-patterns

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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