Unity Testing Patterns
CommunityMaster Unity game testing.
Software Engineering#testing#tdd#game development#unity#unit testing#play mode tests#edit mode tests
AuthorTotes-MickGOATs
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides comprehensive guidance and examples for effectively testing Unity game projects, ensuring code quality and stability through Test-Driven Development (TDD).
Core Features & Use Cases
- Edit Mode vs. Play Mode Tests: Understand the differences and when to use each.
- Test Structure: Learn how to set up
asmdeffiles for your tests. - Assertion Library: Covers NUnit and Unity-specific assertions for various scenarios.
- Mocking: Demonstrates manual stubbing techniques for dependencies.
- CI Integration: Shows how to run tests in batch mode and integrate with GitHub Actions.
- Use Case: Implement robust unit tests for your game's core logic (e.g., player stats, inventory) and integration tests for runtime behaviors (e.g., player movement, physics interactions).
Quick Start
Refer to the Unity Testing Patterns skill to write an edit mode test for player stats.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: Unity Testing Patterns Download link: https://github.com/Totes-MickGOATs/mcgoats-game-template/archive/main.zip#unity-testing-patterns Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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