unity-test-unit

Community

Write robust Unity Edit/Play tests with AAA.

Authorcuozg
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Helps developers ensure Unity C# code correctness by automating the creation and execution of unit tests across Edit and Play modes.

Core Features & Use Cases

  • AAA-pattern driven test bodies with Arrange-Act-Assert structure across Unity components (MonoBehaviour, ScriptableObject, utilities).
  • Minimum 10 test cases per class to drive coverage and regression detection.
  • Guidance on test placement under Assets/Tests/EditMode/ and Assets/Tests/PlayMode/ with consistent naming.
  • Setup/TearDown support to prevent state leakage during tests.

Quick Start

Create and run a suite of Edit/Play mode unit tests for the target class.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: unity-test-unit
Download link: https://github.com/cuozg/oh-my-unity/archive/main.zip#unity-test-unit

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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