unity-terrain

Community

Shape Unity terrains with scripted precision.

AuthorBesty0728
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Unity terrains require manual setup and repeated adjustments to create believable landscapes. This Skill offers programmable terrain creation and manipulation to automate height, texture, and terrain structure operations, reducing repetitive tasks.

Core Features & Use Cases

  • Create and configure Terrain GameObjects with TerrainData.
  • Get and set terrain heights, paint textures, and apply modifications like hills, smoothing, and flattening.
  • Use case: Quickly generate a terrain prototype, then iteratively adjust features via UI or code.

Quick Start

Use the terrain_create skill to add a new Terrain to the scene and then apply terrain_generate_perlin to sculpt natural features. For example: unity_skills.call_skill("terrain_create", name="MyTerrain", width=200, length=200, height=50)

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: unity-terrain
Download link: https://github.com/Besty0728/Unity-Skills/archive/main.zip#unity-terrain

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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