unity-so-prefab-manager

Community

Synchronize Unity ScriptableObjects and Prefabs.

AuthorMuharremTozan
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill addresses data-sharing bugs and streamlines the creation of Unity assets by enforcing a modular "Bridge" pattern between ScriptableObjects (data templates) and MonoBehaviours on Prefabs (runtime instances).

Core Features & Use Cases

  • Enforces SO-to-Mono Bridge Pattern: Ensures independent runtime state for identical prefabs while maintaining a data-driven architecture.
  • Streamlines Asset Creation: Facilitates bulk generation of ScriptableObjects and Prefabs, especially for large data imports.
  • Advanced Debugging: Provides tools for deep audits and reference repair within Unity projects using direct file manipulation and search.
  • Use Case: When creating 50 unique enemy types, use this skill to efficiently generate their ScriptableObjects and link them to corresponding prefabs, ensuring each enemy instance has its own health pool despite sharing a base template.

Quick Start

Use the unity-so-prefab-manager skill to create a new RobotSO and its corresponding Robot prefab.

Dependency Matrix

Required Modules

None required

Components

scriptsreferences

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: unity-so-prefab-manager
Download link: https://github.com/MuharremTozan/unity-agent-skills/archive/main.zip#unity-so-prefab-manager

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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