Unity Script Validator
CommunityValidate Unity C# scripts for best practices.
Software Engineering#code quality#csharp#game development#unity#best practices#performance#script validation
AuthorDev-GOM
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Inefficient or poorly structured C# scripts can lead to performance issues and maintenance headaches in Unity projects. This Skill automatically reviews your scripts against Unity-specific best practices, ensuring high code quality and performance without manual code reviews.
Core Features & Use Cases
- Performance Pattern Checks: Identifies common performance pitfalls like
GetComponentinUpdateor excessiveGameObject.Findcalls. - Best Practice Enforcement: Validates field declarations (
[SerializeField] private), component caching, and appropriate use ofUpdatevsFixedUpdate. - Code Quality Review: Checks for code organization (
#region), XML documentation, and string operation efficiency. - Use Case: A developer has written a new
PlayerControllerscript and wants to ensure it follows Unity's best practices. They can use this Skill to quickly validate the script, which might flag aGetComponentcall inUpdateand suggest moving it toAwakefor better performance.
Quick Start
Ask Claude to validate a specific Unity script
"Validate my PlayerController.cs script for best practices." "Check this C# script for common Unity performance issues." "Review my script and suggest improvements for code quality."
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: Unity Script Validator Download link: https://github.com/Dev-GOM/claude-code-marketplace/archive/main.zip#unity-script-validator Please download this .zip file, extract it, and install it in the .claude/skills/ directory.