Unity Script Validator

Community

Validate Unity C# scripts for best practices.

AuthorDev-GOM
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Inefficient or poorly structured C# scripts can lead to performance issues and maintenance headaches in Unity projects. This Skill automatically reviews your scripts against Unity-specific best practices, ensuring high code quality and performance without manual code reviews.

Core Features & Use Cases

  • Performance Pattern Checks: Identifies common performance pitfalls like GetComponent in Update or excessive GameObject.Find calls.
  • Best Practice Enforcement: Validates field declarations ([SerializeField] private), component caching, and appropriate use of Update vs FixedUpdate.
  • Code Quality Review: Checks for code organization (#region), XML documentation, and string operation efficiency.
  • Use Case: A developer has written a new PlayerController script and wants to ensure it follows Unity's best practices. They can use this Skill to quickly validate the script, which might flag a GetComponent call in Update and suggest moving it to Awake for better performance.

Quick Start

Ask Claude to validate a specific Unity script

"Validate my PlayerController.cs script for best practices." "Check this C# script for common Unity performance issues." "Review my script and suggest improvements for code quality."

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: Unity Script Validator
Download link: https://github.com/Dev-GOM/claude-code-marketplace/archive/main.zip#unity-script-validator

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
View Source Repository