unity-review-code-local

Insert inline REVIEW comments on locally changed C# files using parallel subagents.

Updated Aug 27, 2026
One-click install
npx skills add https://github.com/cuozg/oh-my-unity --skill unity-review-code-local
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: unity-review-code-local
Source: https://github.com/cuozg/oh-my-unity/tree/main/skills/unity-review-code-local
Command: npx skills add https://github.com/cuozg/oh-my-unity --skill unity-review-code-local

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Local C# logic review — adds inline REVIEW comments to changed files. Triggers — 'review my code', 'code review', 'review local', 'check my changes', 'review this file'.

Core Features & Use Cases

  • Add inline // ── REVIEW comments to locally changed C# files using parallel subagents (one per review criterion).
  • Apply safe fixes inline. Covers logic, lifecycle, serialization, performance, architecture, concurrency.
  • Use cases include reviewing uncommitted or staged changes before a commit, checking a single file or feature for correctness issues, or obtaining reviewer feedback without a GitHub PR.

Quick Start

Review the latest local changes by running the skill with your changed C# files to insert inline REVIEW comments.

Frequently Asked Questions about unity-review-code-local

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I run a local code review on Unity C# files before committing?▼

To run a local code review on Unity C# files before committing, load the unity-standards criteria to trigger six parallel subagents that insert safe inline REVIEW comments directly into your changed workspace files without altering your commit history.

Can I review uncommitted changes in a single C# file?▼

Yes, you can review uncommitted changes in a single C# file. The local code review process applies to single-file edits, staged changes, or multi-file modified sets, inserting inline comments to highlight logic and lifecycle issues.

Does this local C# code review process cover Unity serialization issues?▼

Yes, the local C# code review process covers Unity serialization issues. It evaluates logic, lifecycle, serialization, performance, architecture, and concurrency by assigning each criterion to a dedicated parallel subagent for inline commenting.

What is the best way to get reviewer feedback on C# code without a GitHub PR?▼

The best way to get reviewer feedback on C# code without a GitHub PR is to run automated inline reviews locally. This inserts safe REVIEW comments into your workspace files, aggregating parallel subagent results without committing changes.

Does the inline code review commit my local Unity changes?▼

No, the inline code review does not commit your local Unity changes. The subagents insert safe inline REVIEW comments and aggregate results strictly within your local workspace, leaving your repository history untouched.

Do I need unity-standards to review my local Unity code?▼

Yes, you need unity-standards to review your local Unity code. The local review process requires loading unity-standards criteria to provide the review guidelines that the six parallel subagents use to evaluate your files.