Unity Replay & Ghost System -- RC Racing

Community

Record, compress, and replay RC racing ghosts.

AuthorTotes-MickGOATs
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill provides a robust system for recording, compressing, and replaying RC racing ghosts, ensuring accurate and visually smooth ghost car playback for competitive racing and practice.

Core Features & Use Cases

  • State Recording: Captures vehicle transforms and key dynamics for deterministic playback, avoiding PhysX non-determinism.
  • Compression Pipeline: Reduces ghost data size significantly (e.g., 432 KB to ~75 KB) using quantization, delta encoding, and DEFLATE.
  • Playback System: Uses kinematic playback with Hermite interpolation for smooth motion and Cinemachine cameras for dynamic viewing angles.
  • Use Case: Implement a ghost car feature where players can race against their own best lap or share ghosts with friends, complete with accurate physics representation and cinematic camera work.

Quick Start

Use the unity-replay-ghost skill to record a 3-minute ghost lap at 50 Hz.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: Unity Replay & Ghost System -- RC Racing
Download link: https://github.com/Totes-MickGOATs/r8eo-x-unity/archive/main.zip#unity-replay-ghost-system-rc-racing

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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