unity-project-init

Scaffold Unity project directories with .asmdef files and .gitignore.

4|1|Updated Jan 27, 2026
One-click install
npx skills add https://github.com/cuozg/oh-my-skills --skill unity-project-init
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: unity-project-init
Source: https://github.com/cuozg/oh-my-skills/tree/main/skills/unity-project-init
Command: npx skills add https://github.com/cuozg/oh-my-skills --skill unity-project-init

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) components.

What problem does it solve?

This Skill automates the creation of a well-organized, production-ready folder structure for new Unity projects, including essential assembly definitions and a .gitignore file.

Core Features & Use Cases

  • Feature-based Organization: Creates a modular folder structure with dedicated directories for core systems, features, infrastructure, and UI.
  • Assembly Definitions (.asmdef): Automatically generates .asmdef files for each script module, improving build times and code organization.
  • Project Initialization: Sets up a new Unity project from scratch with best practices for namespaces and directory layout.
  • Use Case: When starting a new Unity game, use this skill to quickly set up a clean, scalable project structure with features like "Player", "Combat", and "Inventory" already defined.

Quick Start

Use the unity-project-init skill to set up a new Unity project for a company named 'Studio', project 'RPG', with initial features 'Player' and 'Combat'.

Frequently Asked Questions about unity-project-init

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I set up a new Unity project folder structure with assembly definitions?▼

Unity project initialization creates a modular directory layout with assembly definitions (.asmdef) to enforce namespace boundaries, isolate modules, and improve script compilation times across core systems and specific game features.

Can I specify initial features and render pipeline when scaffolding a Unity project?▼

Yes, Unity project scaffolding supports specifying company name, project name, initial features like Player or Combat, and the render pipeline to generate a customized initial project architecture.

What is the best way to organize Unity C# scripts into modular features?▼

The best way to organize Unity C# scripts is using a feature-based folder structure with assembly definitions (.asmdef), which groups related systems under dedicated directories to improve build times and code organization.

How does generating .asmdef files improve Unity project setup?▼

Generating .asmdef files during Unity project setup improves build times and code organization by creating compile-time boundaries between modules, ensuring that namespace-aligned directories remain decoupled and maintainable.

Do I need to manually create .gitignore and namespace directories for a new Unity game?▼

No, you do not need to manually create these files; project scaffolding automatically generates a .gitignore file and creates namespace-aligned directories for core, features, infrastructure, and UI.