unity-project-init
CommunityScaffold new Unity projects instantly.
Authorcuozg
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill automates the creation of a well-organized, production-ready folder structure for new Unity projects, including essential assembly definitions and a .gitignore file.
Core Features & Use Cases
- Feature-based Organization: Creates a modular folder structure with dedicated directories for core systems, features, infrastructure, and UI.
- Assembly Definitions (.asmdef): Automatically generates
.asmdeffiles for each script module, improving build times and code organization. - Project Initialization: Sets up a new Unity project from scratch with best practices for namespaces and directory layout.
- Use Case: When starting a new Unity game, use this skill to quickly set up a clean, scalable project structure with features like "Player", "Combat", and "Inventory" already defined.
Quick Start
Use the unity-project-init skill to set up a new Unity project for a company named 'Studio', project 'RPG', with initial features 'Player' and 'Combat'.
Dependency Matrix
Required Modules
None requiredComponents
scripts
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: unity-project-init Download link: https://github.com/cuozg/oh-my-skills/archive/main.zip#unity-project-init Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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