unity-procedural-gen

Official

Translate design to procedural generation code.

AuthorNice-Wolf-Studio
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill bridges the gap between high-level procedural generation design concepts and their implementation in Unity, ensuring generated content is controllable, reproducible, and meets designer constraints.

Core Features & Use Cases

  • Noise-Based Generation: Create natural-looking terrain and placement using tunable noise functions.
  • Tile & Grid Systems: Implement rule-based placement on grids with custom tile definitions.
  • Dungeon/Room Generation: Design algorithms for procedurally generating interconnected rooms and corridors.
  • Seed & Reproducibility: Ensure all generated content is deterministic for a given seed.
  • Content Budgeting: Enforce designer-defined constraints on content quantity and rarity.
  • Runtime vs. Baked Generation: Support for both editor-time asset baking and runtime dynamic generation.
  • Use Case: A game designer wants to create a unique dungeon layout for every playthrough. This Skill allows them to define parameters like room size, density, and corridor style, and then generate a new, playable dungeon each time based on a specific seed.

Quick Start

Use the unity-procedural-gen skill to generate a dungeon layout using a provided DungeonConfig asset.

Dependency Matrix

Required Modules

None required

Components

scriptsreferences

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: unity-procedural-gen
Download link: https://github.com/Nice-Wolf-Studio/unity-claude-skills/archive/main.zip#unity-procedural-gen

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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