unity-plan-quick

Parse and outline small Unity tasks with cost, risk, and dependencies.

Updated Aug 27, 2026
One-click install
npx skills add https://github.com/cuozg/oh-my-unity --skill unity-plan-quick
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: unity-plan-quick
Source: https://github.com/cuozg/oh-my-unity/tree/main/skills/unity-plan-quick
Command: npx skills add https://github.com/cuozg/oh-my-unity --skill unity-plan-quick

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Turn isolated Unity task ideas into concrete, trackable work items by generating an inline plan with cost, risk, and a ready-to-create task structure.

Core Features & Use Cases

  • Parse — Identify what needs to change and where in the codebase.
  • Investigate — Validate scope using an references lookup or grep (limited to three tool calls).
  • Cost & Risk — Assign size (XS/S), hours estimate, and risk level.
  • Report & Create — Print the inline plan and call task_create for each task node with proper blocking dependencies.

Quick Start

Trigger the plan workflow with a small task prompt like 'plan this' and review the generated inline plan before creating tasks.

Frequently Asked Questions about unity-plan-quick

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create an inline plan for a small Unity task?▼

To create an inline plan for a Unity task, you trigger the workflow with a prompt like 'plan this'. The system parses the request, investigates codebase scope with limited grep, assigns cost and risk, and generates a ready-to-create task structure.

Can I estimate hours and risk for XS or S Unity tasks?▼

Yes, you can estimate hours and risk for XS or S Unity tasks. The workflow assigns a size between 0-8 hours, evaluates potential risks, and outputs an inline plan before registering the items in your task system.

What is the best way to register small Unity work items with dependencies?▼

The best way to register small Unity work items with dependencies is to generate an inline plan that calls task_create for each node. This process ensures proper blocking dependencies are established between the parsed and investigated work items.

How does investigating scope work for a quick Unity task plan?▼

Investigating scope for a quick Unity task plan works by performing a references lookup or grep within the codebase. The investigation is constrained to a maximum of three tool calls to validate the task boundaries efficiently.

When should I avoid using inline quick planning for Unity tasks?▼

You should avoid using inline quick planning for Unity tasks that exceed the 8-hour estimate threshold. This workflow is specifically designed for XS and S sized tasks, meaning larger tasks will not fit the rapid parsing and limited investigation constraints.