unity-mcp-connector

Community

Bridge AI to Unity Editor

Authornlelouche
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill acts as a crucial bridge, enabling AI agents to interact with and understand the state of a live Unity Editor instance, overcoming the limitations of static file-based analysis.

Core Features & Use Cases

  • Real-time Scene Inspection: Query the Unity Editor for selected GameObjects, hierarchy information, and component details.
  • Editor Control: Trigger basic Editor actions like Play, Pause, or Refresh.
  • Connection Validation: Ensure the Unity Editor is running and accessible before executing commands.
  • Use Case: An AI agent needs to add a specific script to a "Player" GameObject. This Skill allows the AI to find the "Player" GameObject in the currently open Unity scene and confirm its existence before proceeding.

Quick Start

Use the unity-mcp-connector skill to check if the Unity Editor is connected.

Dependency Matrix

Required Modules

None required

Components

scripts

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: unity-mcp-connector
Download link: https://github.com/nlelouche/Unity-SkillForge/archive/main.zip#unity-mcp-connector

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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