unity-mcp-connector
CommunityBridge AI to Unity Editor
Authornlelouche
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill acts as a crucial bridge, enabling AI agents to interact with and understand the state of a live Unity Editor instance, overcoming the limitations of static file-based analysis.
Core Features & Use Cases
- Real-time Scene Inspection: Query the Unity Editor for selected GameObjects, hierarchy information, and component details.
- Editor Control: Trigger basic Editor actions like Play, Pause, or Refresh.
- Connection Validation: Ensure the Unity Editor is running and accessible before executing commands.
- Use Case: An AI agent needs to add a specific script to a "Player" GameObject. This Skill allows the AI to find the "Player" GameObject in the currently open Unity scene and confirm its existence before proceeding.
Quick Start
Use the unity-mcp-connector skill to check if the Unity Editor is connected.
Dependency Matrix
Required Modules
None requiredComponents
scripts
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: unity-mcp-connector Download link: https://github.com/nlelouche/Unity-SkillForge/archive/main.zip#unity-mcp-connector Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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