unity-material

Create, assign, and edit Unity material assets and shader properties.

6|Updated Apr 2, 2026
One-click install
npx skills add https://github.com/dyCuong03/unity-agent-team --skill unity-material-dycuong03
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: unity-material
Source: https://github.com/dyCuong03/unity-agent-team/tree/main/.claude/skills/unity-skills/skills/material
Command: npx skills add https://github.com/dyCuong03/unity-agent-team --skill unity-material-dycuong03

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Unity material editing is slow and error-prone when you need to repeatedly create, duplicate, assign, and tweak shader properties like colors, emission, textures, tiling/offset, and keywords across many assets and objects.

Core Features & Use Cases

  • Create and duplicate materials: Generate new material assets, duplicate existing ones, and optionally choose save locations.
  • Assign materials to renderers: Link material assets to specific GameObjects (single or batch).
  • Edit shader properties safely: Set colors/emission, textures, floats/ints/vectors, toggle shader keywords, adjust render queue, change shader, and update GI flags with pipeline-aware property handling.

Quick Start

Use unity_skills.call_skill with unity-material to create a material asset, then assign it to an object and set its base color and emission for an URP or HDRP project.

Frequently Asked Questions about unity-material

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I batch update Unity material properties across multiple objects?▼

Batch update Unity material properties by providing a JSON item list targeting GameObjects via name or path, consistently routing parameter changes like colors and emission across many assets simultaneously.

Can I edit URP and HDRP shader properties automatically in Unity?▼

Yes, you can edit URP and HDRP shader properties automatically using pipeline-aware property handling to safely set colors, emission, textures, floats, and toggle shader keywords.

What is the best way to automate duplicating and assigning Unity materials?▼

Automate duplicating and assigning Unity materials by creating material assets with chosen save locations and linking them to specific GameObjects individually or in batch.

Do I need a specific configuration to change Unity material textures and tiling?▼

Yes, changing Unity material textures and tiling requires a material entrypoint configuration via SKILL.md to properly route parameter updates for texture tiling and offset adjustments.

How do I adjust render queue and GI flags for Unity materials?▼

Adjust Unity material render queue and GI flags through automated editing commands that apply pipeline-aware property handling to single targets or batch update lists.