unity-material
CommunityCreate and tune Unity materials quickly.
System Documentation
What problem does it solve?
Unity projects often suffer from repetitive, error-prone material setup across multiple objects and render pipelines. This skill automates creation, configuration, and batch updates of Unity materials, ensuring consistency and faster iteration.
Core Features & Use Cases
- Create materials: auto-detects URP/HDRP/Standard and creates materials at specified paths.
- Batch operations: create, assign, and modify colors, textures, and emission for multiple objects/materials in a single call.
- Render pipeline compatibility: adapts to Built-in, URP, and HDRP shaders and property names.
- Material management: supports setting colors, textures, emission, keywords, and render queue for flexible visuals.
Quick Start
Launch the Skill Installer and call material_create or material_create_batch with a list of materials, then configure properties with material_set_color, material_set_texture, and material_set_emission as needed. Example: call material_create_batch with items [{"name": "Mat1", "savePath": "Assets/Materials"}, {"name": "Mat2", "savePath": "Assets/Materials"}] and then call material_set_color for each to set base colors.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: unity-material Download link: https://github.com/Besty0728/Unity-Skills/archive/main.zip#unity-material Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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