Unity Input System
CommunityMaster Unity's new input system.
AuthorTotes-MickGOATs
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides a comprehensive guide to implementing and managing player input within Unity projects using the modern Input System package, replacing the legacy input methods.
Core Features & Use Cases
- Action-Based Input: Configure and manage input actions, action maps, and control schemes.
- Input Reading: Learn various methods to read input values (PlayerInput component, generated C# class, InputActionReference).
- Runtime Rebinding: Enable players to customize their controls dynamically.
- Multiplayer Support: Understand how to manage multiple players and split-screen setups.
- Use Case: Integrate complex gamepad and keyboard controls into your game, allowing for seamless player customization and support for various input devices.
Quick Start
Use the Unity Input System skill to set up a new Input Actions asset for player movement and jumping.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: Unity Input System Download link: https://github.com/Totes-MickGOATs/mcgoats-game-template/archive/main.zip#unity-input-system Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
Agent Skills Search Helper
Install a tiny helper to your Agent, search and equip skill from 223,000+ vetted skills library on demand.