unity-game-loop

Official

Build engaging game loops and progression.

AuthorNice-Wolf-Studio
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill addresses the common issue of AI-generated features lacking a cohesive game loop, resulting in isolated systems and no clear progression or session boundaries. It translates design intent into robust code architecture for core loops, session lifecycles, win/lose conditions, meta progression, difficulty tuning, and pacing.

Core Features & Use Cases

  • Core Loop Scaffolding: Enforces ordered phases (e.g., Explore, Collect, Craft, Survive) with extensible IGamePhase implementations.
  • Session Lifecycle Management: Manages distinct play sessions with explicit start/end events, enabling restarts without scene reloads.
  • Win/Lose Condition Architecture: Allows designers to define win/lose conditions using ScriptableObjects, evaluated by a ConditionEvaluator.
  • Meta Loop Hooks: Facilitates persistent progression (currency, unlocks) between sessions via a MetaProgressionService.
  • Tunable Difficulty System: Enables designers to tune difficulty parameters using AnimationCurves in DifficultyConfig.
  • Pacing & Encounter Timing: Manages game rhythm and intensity using a PacingDirector and PacingCurveConfig.
  • Use Case: A game designer wants to create a roguelike where each run has a clear start and end, escalating difficulty, and persistent unlocks between runs. This Skill provides the architectural patterns to implement these features robustly.

Quick Start

Implement a new game phase by creating a class that inherits from IGamePhase and configuring it in a GamePhaseConfig asset.

Dependency Matrix

Required Modules

None required

Components

scriptsreferences

💻 Claude Code Installation

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Please help me install this Skill:
Name: unity-game-loop
Download link: https://github.com/Nice-Wolf-Studio/unity-claude-skills/archive/main.zip#unity-game-loop

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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