unity-data-driven
OfficialMaster Unity's data architecture.
Software Engineering#unity#configuration#json#data management#data-driven#scriptableobject#designer workflow
AuthorNice-Wolf-Studio
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill addresses the challenge of managing game data effectively in Unity, preventing hardcoded values and enabling designer-driven content creation without code changes.
Core Features & Use Cases
- Configurable Data Storage: Choose between ScriptableObjects, JSON/CSV, or embedded constants for storing game data.
- Designer Handoff: Facilitates workflows where designers can create and edit game data using Inspector attributes, custom EditorWindows, or external spreadsheets.
- Data Versioning: Provides strategies for handling breaking changes in data formats between game updates.
- Use Case: A game designer needs to balance enemy stats. Instead of a programmer modifying code, the designer can directly edit
EnemyConfigScriptableObject assets in the Unity Editor, adjusting health, speed, and damage values.
Quick Start
Use the unity-data-driven skill to create a new EnemyConfig ScriptableObject asset for a goblin enemy.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: unity-data-driven Download link: https://github.com/Nice-Wolf-Studio/unity-claude-skills/archive/main.zip#unity-data-driven Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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