unity-data-driven

Official

Master Unity's data architecture.

AuthorNice-Wolf-Studio
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill addresses the challenge of managing game data effectively in Unity, preventing hardcoded values and enabling designer-driven content creation without code changes.

Core Features & Use Cases

  • Configurable Data Storage: Choose between ScriptableObjects, JSON/CSV, or embedded constants for storing game data.
  • Designer Handoff: Facilitates workflows where designers can create and edit game data using Inspector attributes, custom EditorWindows, or external spreadsheets.
  • Data Versioning: Provides strategies for handling breaking changes in data formats between game updates.
  • Use Case: A game designer needs to balance enemy stats. Instead of a programmer modifying code, the designer can directly edit EnemyConfig ScriptableObject assets in the Unity Editor, adjusting health, speed, and damage values.

Quick Start

Use the unity-data-driven skill to create a new EnemyConfig ScriptableObject asset for a goblin enemy.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: unity-data-driven
Download link: https://github.com/Nice-Wolf-Studio/unity-claude-skills/archive/main.zip#unity-data-driven

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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