unity-csharp-edit
CommunityEdit Unity C# code with precision.
Authorakiojin
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill streamlines the process of implementing, fixing, and refactoring Unity C# code, ensuring changes are made accurately and safely within the Unity development environment.
Core Features & Use Cases
- Symbol-Aware Edits: Modify specific methods, fields, or properties using precise targeting.
- File-Level Writes: Rewrite entire C# files or create new ones with validated content.
- Settings Management: Update project and package settings relevant to code changes.
- Use Case: Refactor a Unity script by renaming a method, updating its implementation, and ensuring all related serialized fields and Unity bindings remain intact.
Quick Start
Implement a new 'dash' ability in the PlayerController.cs script.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: unity-csharp-edit Download link: https://github.com/akiojin/unity-cli/archive/main.zip#unity-csharp-edit Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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