unity-csharp-edit

Community

Edit Unity C# code with precision.

Authorakiojin
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill streamlines the process of implementing, fixing, and refactoring Unity C# code, ensuring changes are made accurately and safely within the Unity development environment.

Core Features & Use Cases

  • Symbol-Aware Edits: Modify specific methods, fields, or properties using precise targeting.
  • File-Level Writes: Rewrite entire C# files or create new ones with validated content.
  • Settings Management: Update project and package settings relevant to code changes.
  • Use Case: Refactor a Unity script by renaming a method, updating its implementation, and ensuring all related serialized fields and Unity bindings remain intact.

Quick Start

Implement a new 'dash' ability in the PlayerController.cs script.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: unity-csharp-edit
Download link: https://github.com/akiojin/unity-cli/archive/main.zip#unity-csharp-edit

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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