unity-csharp

Community

Master Unity C# patterns for performant VR.

AuthorAlexanderStephenThompson
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This skill provides reusable Unity C# patterns to help developers write clean, maintainable, and high-performance Unity scripts for MonoBehaviour-based projects, including VR and mobile targets.

Core Features & Use Cases

  • MonoBehaviour lifecycle patterns that promote composition over inheritance and minimize Update usage.
  • Architecture patterns including ScriptableObject-based data models and event-driven communication to decouple systems.
  • VR/mobile performance guidance with profiling targets, batching, object pooling, and LOD considerations.
  • Real-world scenarios: refactor a noisy Update loop into event-driven logic and reusable components across scenes.

Quick Start

Open a Unity project and review the example Unity C# patterns. Refactor a slow script by caching components and replacing frequent GetComponent calls with Awake initialization, then wire in ScriptableObjects for shared data.

Dependency Matrix

Required Modules

None required

Components

referencesassets

💻 Claude Code Installation

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Please help me install this Skill:
Name: unity-csharp
Download link: https://github.com/AlexanderStephenThompson/claude-hub/archive/main.zip#unity-csharp

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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