unity-csharp
CommunityMaster Unity C# patterns for performant VR.
AuthorAlexanderStephenThompson
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This skill provides reusable Unity C# patterns to help developers write clean, maintainable, and high-performance Unity scripts for MonoBehaviour-based projects, including VR and mobile targets.
Core Features & Use Cases
- MonoBehaviour lifecycle patterns that promote composition over inheritance and minimize Update usage.
- Architecture patterns including ScriptableObject-based data models and event-driven communication to decouple systems.
- VR/mobile performance guidance with profiling targets, batching, object pooling, and LOD considerations.
- Real-world scenarios: refactor a noisy Update loop into event-driven logic and reusable components across scenes.
Quick Start
Open a Unity project and review the example Unity C# patterns. Refactor a slow script by caching components and replacing frequent GetComponent calls with Awake initialization, then wire in ScriptableObjects for shared data.
Dependency Matrix
Required Modules
None requiredComponents
referencesassets
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: unity-csharp Download link: https://github.com/AlexanderStephenThompson/claude-hub/archive/main.zip#unity-csharp Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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