unity-control-protocol
CommunityControl Unity Editor programmatically.
AuthormflRevan
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill automates repetitive and complex tasks within the Unity Editor, enabling programmatic control over scenes, GameObjects, assets, and build pipelines, thereby streamlining development workflows and CI/CD processes.
Core Features & Use Cases
- Editor Automation: Control Unity Editor features like play mode, scene loading, and script compilation from the command line.
- Asset & Scene Manipulation: Inspect, modify, and create GameObjects, components, materials, and prefabs.
- Build & Testing: Automate build pipelines and run Unity tests remotely.
- Use Case: Automate the process of capturing screenshots of different scenes in your Unity project for documentation or testing purposes.
Quick Start
Use the unity-control-protocol skill to capture a screenshot of the current Unity scene view.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferencesassets
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: unity-control-protocol Download link: https://github.com/mflRevan/unity-control-protocol/archive/main.zip#unity-control-protocol Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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