unity-component
CommunityAdd and batch-manage components on GameObjects.
AuthorBesty0728
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill simplifies the repetitive task of adding, removing, and configuring components on Unity GameObjects, reducing boilerplate and API calls.
Core Features & Use Cases
- Single-object operations: add, remove, list, and get properties for a component on a GameObject.
- Batch operations: apply component actions to multiple objects with a single call to minimize API traffic.
- Real-world use: quickly configure a set of enemies with Rigidbody and Collider properties during scene setup.
Quick Start
Use the unity_skills client to add a Rigidbody to a GameObject named 'Enemy1': unity_skills.call_skill("component_add", name="Enemy1", componentType="Rigidbody")
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: unity-component Download link: https://github.com/Besty0728/Unity-Skills/archive/main.zip#unity-component Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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