unity-code-quick

Generate single-file Unity C# classes that follow project conventions.

Updated Aug 27, 2026
One-click install
npx skills add https://github.com/cuozg/oh-my-unity --skill unity-code-quick
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: unity-code-quick
Source: https://github.com/cuozg/oh-my-unity/tree/main/skills/unity-code-quick
Command: npx skills add https://github.com/cuozg/oh-my-unity --skill unity-code-quick

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill accelerates the delivery of small, self-contained Unity C# code blocks by enforcing project conventions and providing a clear workflow for producing a single-file solution (MonoBehaviour, ScriptableObject, interfaces, or utilities).

Core Features & Use Cases

  • Single-file delivery: create a complete, compilable C# class or type in one file.
  • Conformant to project standards: follows existing naming, namespace, and formatting conventions to ensure seamless integration.
  • Use Case: ideal for rapid prototyping, boilerplate generation, or small utilities that fit a single file.

Quick Start

Provide a complete single-file Unity C# class (MonoBehaviour, ScriptableObject, interface, or utility) that follows project conventions and compiles in the target Unity project.

Frequently Asked Questions about unity-code-quick

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate a single-file Unity C# script that matches my project conventions?▼

To generate a single-file Unity C# script, the Skill searches existing project conventions, namespace usage, and folder structure, then produces a ready-to-use .cs file that compiles without additional setup.

What is the best way to create a MonoBehaviour or ScriptableObject boilerplate in Unity?▼

The best way to create a MonoBehaviour or ScriptableObject boilerplate is to map the requested task to a single-file solution, automatically validating the generated C# code against Unity compile rules for immediate use.

Does this C# code generator work for rapid Unity prototyping and small utilities?▼

Yes, this C# code generator works for rapid Unity prototyping by delivering self-contained code blocks like interfaces or utilities, ensuring the output is a complete and compilable single file.

Can I use this tool to generate Unity C# types without manual namespace configuration?▼

You can generate Unity C# types without manual namespace configuration because the tool searches your existing folder structure and naming patterns to enforce conformant style automatically before delivery.

Why does generated Unity C# code fail to compile when added to an existing project?▼

Generated Unity C# code may fail to compile due to mismatched project conventions, which this tool prevents by validating the produced .cs file against Unity compile rules and existing project standards.

When do I need a single-file Unity C# solution instead of a multi-file architecture?▼

You need a single-file Unity C# solution when creating self-contained classes, small utilities, or boilerplate code that fits entirely within one .cs file, avoiding unnecessary multi-file architecture setup.