unity-code-deep

Coordinate multi-file Unity C# features and refactors across multiple classes.

Updated Aug 27, 2026
One-click install
npx skills add https://github.com/cuozg/oh-my-unity --skill unity-code-deep
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: unity-code-deep
Source: https://github.com/cuozg/oh-my-unity/tree/main/skills/unity-code-deep
Command: npx skills add https://github.com/cuozg/oh-my-unity --skill unity-code-deep

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Unity projects often suffer from tangled single-file implementations that hinder scalability and maintainability when features span multiple classes. This Skill provides a disciplined workflow to plan, organize, and connect cross-file changes so architecture remains coherent and testable.

Core Features & Use Cases

  • Plan file structures, define interfaces first, and wire components in dependency order.
  • Refactor large features into modular, testable pieces without breaking existing behavior.
  • Apply to cross-system implementations (manager + data + UI) and multi-file feature additions.

Quick Start

Parse the target Unity project, identify affected files, and map dependencies before implementing multi-file changes.

Frequently Asked Questions about unity-code-deep

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I refactor Unity C# code across multiple files without breaking existing behavior?▼

To refactor Unity C# code across multiple files, map affected files, define interfaces first, and implement wiring in dependency order. This workflow restructures large features into modular, testable pieces while verifying compilation against Unity project standards.

When do I need a multi-file architecture workflow for Unity C# features?▼

You need a multi-file architecture workflow when a Unity task touches two or more .cs files, introduces architectural patterns like state machines or event buses, or restructures existing systems such as cross-system implementations involving manager, data, and UI components.

What is the best way to introduce design patterns like a state machine or event bus in Unity?▼

The best way to introduce design patterns in Unity is by coordinating multi-file changes: map dependencies first, define interfaces, and then implement the system wiring in strict dependency order to ensure the architecture remains coherent and testable.

How do I plan file structures and wire components for cross-system Unity features?▼

To plan file structures and wire components for cross-system Unity features, parse the target project, identify affected files, and map dependencies before implementation. Define interfaces first and connect components in dependency order to maintain architectural coherence.

Can I use this workflow to untangle a single-file Unity implementation into modular classes?▼

Yes, you can untangle single-file Unity implementations by applying this workflow to refactor large features into modular, testable pieces. It maps affected files, defines interfaces, and wires components in dependency order without breaking existing behavior.