unity-climber-iteration

Enforce submission boundaries and guide Three.js transitions in Unity Climber iterations.

1|Updated Feb 28, 2026
One-click install
npx skills add https://github.com/muddyrain/valley-mas --skill unity-climber-iteration
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: unity-climber-iteration
Source: https://github.com/muddyrain/valley-mas/tree/main/.codex/skills/unity-climber-iteration
Command: npx skills add https://github.com/muddyrain/valley-mas --skill unity-climber-iteration

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

Unity 项目在快速迭代中容易产生提交噪音和边界不清的问题。本 Skill 提供一个统一的迭代节奏,确保新项目初始化、gitignore 的收敛、任务清单的维护,以及 Three.js 旧链路的平滑过渡。

Core Features & Use Cases

  • 统一迭代节奏:确保最小可提交的改动和清晰的边界,以便版本控制和评审可追踪。
  • 活跃 backlog 驱动:引用 UNITY-CLIMBER-TASKS.md,维持 3-5 项活跃任务,完成即移出,后续补充。
  • Three.js 旧链路过渡:冻结过渡,优先在 Unity 主线完成后再考虑清除旧依赖。
  • 落地验收与汇报:明确完成状态、下一步建议,并列出执行的校验命令与验证路径。

Quick Start

按照 Unity Climber 迭代流程初始化项目、收敛提交边界,并在下一轮计划待办。

Frequently Asked Questions about unity-climber-iteration

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I enforce small auditable submission boundaries during Unity project iteration?▼

To maintain a project backlog, reference a markdown task list to actively govern 3 to 5 tasks, removing completed items immediately and adding new ones for subsequent development cycles.

What is the best way to manage an active backlog for ongoing Unity project development?▼

To maintain a project backlog, reference a markdown task list to actively govern 3 to 5 tasks, removing completed items immediately and adding new ones for subsequent development cycles.

How do I transition a Three.js legacy codebase to Unity without breaking existing links?▼

To transition Three.js legacy links, freeze the old dependencies and prioritize completing the Unity mainline first, ensuring cross-link transitions remain controlled before removing old code.

Can I use this iteration workflow for new Unity project initialization and gitignore convergence?▼

Yes, you can use this iteration workflow for new Unity projects to initialize the repository, converge gitignore rules, and establish a unified iteration rhythm from the start.

Why does my Unity iteration workflow lack clear validation steps and status reporting?▼

Your Unity iteration lacks validation because it needs defined completion states, explicit next step suggestions, and documented verification commands to ensure proper landing acceptance.