unity-cleaner
CommunityFind unused assets and fix missing references.
System Documentation
What problem does it solve?
Unity projects often accumulate unused assets, duplicate files, and missing script/asset references that bloat build size, slow iteration, and cause runtime errors. The Unity Cleaner skill provides deterministic checks to identify these issues and guide safe cleanup.
Core Features & Use Cases
- cleaner_find_unused_assets: Find assets not referenced by others, filtered by type and path.
- cleaner_find_duplicates: Find duplicate files by content hash to reclaim space.
- cleaner_find_missing_references: Find components with missing scripts or null references.
- cleaner_delete_assets: Delete assets with safety via dry-run / two-step confirmation.
- cleaner_get_asset_usage: Find which objects reference a specific asset.
Use Case: You notice a spike in scene load times; run cleaner_find_unused_assets to identify and remove unused materials, then use cleaner_find_duplicates to reclaim space.
Quick Start
Run cleaner_find_unused_assets with assetType="Material" to list potentially unused materials, then optionally run cleaner_delete_assets with dryRun to preview deletions, and finally call cleaner_get_asset_usage to audit references before removal.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: unity-cleaner Download link: https://github.com/Besty0728/Unity-Skills/archive/main.zip#unity-cleaner Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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