unity-asmdef

Assess Unity asmdef boundaries and propose assembly plans for compile times.

1|Updated May 21, 2026
One-click install
npx skills add https://github.com/YiDuandtdt/Bone-Throne --skill unity-asmdef-yiduandtdt
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: unity-asmdef
Source: https://github.com/YiDuandtdt/Bone-Throne/tree/main/.agents/skills/unity-skills/skills/asmdef
Command: npx skills add https://github.com/YiDuandtdt/Bone-Throne --skill unity-asmdef-yiduandtdt

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Unity projects often suffer from slow builds and tangled dependencies when asmdef boundaries are not clearly defined.

Core Features & Use Cases

  • Determine whether asmdef boundaries are justified based on project size and domain separation.
  • Propose concrete assemblies and allowed dependency directions to improve compile times and modularity.
  • Provide migration steps and risk considerations to minimize churn.

Quick Start

Tell me whether my Unity project requires asmdef boundaries and outline a recommended assembly plan.

Frequently Asked Questions about unity-asmdef

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I optimize Unity build times and reduce tangled dependencies?▼

Optimize Unity build times by defining clear asmdef boundaries that separate editor, runtime, and test domains. This reduces unnecessary recompilation, improves modularity across teams, and minimizes churn during performance-sensitive builds.

Do I need asmdef boundaries for my Unity project?▼

Asmdef boundaries are justified for Unity projects with multiple domains, editor/runtime separation, and performance-sensitive builds. Assessing project size and domain separation determines if these boundaries are necessary to improve compile times and modularity.

How do I split Unity assemblies and set allowed dependency directions?▼

Split Unity assemblies by proposing concrete assemblies and allowed dependency directions based on your project's domain separation. This ensures justified boundaries, improves compile times, and provides clear editor, runtime, and test split guidance.

What are the steps to migrate Unity projects to use asmdef boundaries?▼

Migration steps involve proposing concrete assemblies, setting allowed dependency directions, and providing risk considerations to minimize churn. This structured approach ensures smooth transition to justified asmdef boundaries for better compile times.

When should I not use asmdef boundaries in Unity?▼

Risk notes and limitations indicate when not to use asmdef boundaries, particularly for small Unity projects lacking multiple domains or performance-sensitive builds. Unjustified boundaries can increase complexity without improving compile times or modularity.

What's the best way to structure Unity assembly definitions for large teams?▼

The best way to structure Unity assembly definitions for large teams is to propose concrete assemblies with allowed dependency directions and editor, runtime, and test split guidance. This improves modularity and compile times across performance-sensitive builds.