unity-architect
CommunityScalable Unity architecture specialist
Software Engineering#game development#architecture#unity#performance#design patterns#srp#scriptableobjects
AuthorLikas07
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill tackles the common challenges of building large, maintainable Unity projects by enforcing clean architecture, data-driven design, and single-responsibility principles, preventing common anti-patterns that lead to technical debt.
Core Features & Use Cases
- ScriptableObject-Driven Design: Promotes the use of ScriptableObjects for data and event management, decoupling systems.
- Single Responsibility Principle (SRP): Guides the decomposition of complex MonoBehaviours into smaller, focused components.
- Designer Empowerment: Facilitates designer workflows through easily editable ScriptableObject assets and custom editor tools.
- Use Case: Refactor a monolithic Unity project's core gameplay systems into a modular, data-driven architecture that is easier to scale, debug, and onboard new developers.
Quick Start
Apply ScriptableObject-first design principles to refactor the provided Unity project's core systems.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: unity-architect Download link: https://github.com/Likas07/t3code-skills/archive/main.zip#unity-architect Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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