unity-3d-math

Official

Master Unity's 3D math for precision.

AuthorNice-Wolf-Studio
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill addresses common and subtle errors in Unity's 3D math operations, ensuring your game logic is precise and avoids hard-to-debug issues related to coordinate spaces, rotations, and floating-point comparisons.

Core Features & Use Cases

  • Coordinate Space Correctness: Differentiates between TransformPoint, TransformDirection, and TransformVector.
  • Quaternion Safety: Prevents gimbal lock and direct component modification errors.
  • Floating-Point Precision: Guides on using Mathf.Approximately and sqrMagnitude for reliable comparisons.
  • Use Case: Prevent a character from rotating incorrectly due to gimbal lock by ensuring all rotations are interpolated using Quaternion.Slerp instead of Euler angles.

Quick Start

Use the unity-3d-math skill to correct the quaternion multiplication order when combining rotations.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: unity-3d-math
Download link: https://github.com/Nice-Wolf-Studio/unity-claude-skills/archive/main.zip#unity-3d-math

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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