uniforms-and-motion
OfficialAnimate shaders with per-frame data.
AuthorRosyGameStudio
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill enables dynamic visual effects in graphics by allowing you to pass changing data, such as time or transformation matrices, from the CPU to the GPU shaders on a per-frame basis.
Core Features & Use Cases
- Per-Frame Data Transfer: Efficiently send small, frequently updated data to shaders using SDL3's push uniform API.
- Shader Animation: Animate geometry, colors, or other shader parameters dynamically.
- Use Case: Create a visualizer where a triangle spins and changes color based on the elapsed time, with the animation parameters controlled directly from your C++ application.
Quick Start
Use the uniforms-and-motion skill to animate a triangle with time-based rotation and color changes.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: uniforms-and-motion Download link: https://github.com/RosyGameStudio/forge-gpu/archive/main.zip#uniforms-and-motion Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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