umg-widgets

Community

Automate Unreal UMG widget creation.

Authorkevinpbuckley
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill enables rapid creation and modification of Unreal Engine UMG Widget Blueprints via Python, reducing repetitive UI setup and ensuring consistency across projects.

Core Features & Use Cases

  • Widget Blueprint creation using WidgetBlueprintFactory and WidgetService
  • Programmatic configuration of widget hierarchies (CanvasPanel, Vertical/Horizontal Boxes, Buttons, TextBlocks)
  • Event binding and UI logic extension via Python scripts
  • Bulk UI generation for menus, HUDs, and in-editor tools

Quick Start

Use the UMG Widget Blueprints Skill to create a simple UI asset. Example: import unreal factory = unreal.WidgetBlueprintFactory() factory.set_editor_property("parent_class", unreal.UserWidget) asset_tools = unreal.AssetToolsHelpers.get_asset_tools() widget_asset = asset_tools.create_asset("MainMenu", "/Game/UI", unreal.WidgetBlueprint, factory) unreal.EditorAssetLibrary.save_asset("/Game/UI/MainMenu")

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: umg-widgets
Download link: https://github.com/kevinpbuckley/VibeUE/archive/main.zip#umg-widgets

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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