uloop-get-hierarchy

Enumerate and visualize Unity scene hierarchies with attached components.

Updated Mar 2, 2026
One-click install
npx skills add https://github.com/sakastudio/cef-test --skill uloop-get-hierarchy
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: uloop-get-hierarchy
Source: https://github.com/sakastudio/cef-test/tree/main/.claude/skills/uloop-get-hierarchy
Command: npx skills add https://github.com/sakastudio/cef-test --skill uloop-get-hierarchy

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Unity scene hierarchies can be complex; this Skill helps you quickly enumerate and visualize the full GameObject tree along with attached components to understand relationships and structure.

Core Features & Use Cases

  • List complete GameObject hierarchy with optional component details
  • Include or exclude inactive objects and limit depth
  • Use as a debugging and documentation aid for Unity scenes

Quick Start

Run ulooop get-hierarchy to output the scene's GameObject tree starting from the default root.

Frequently Asked Questions about uloop-get-hierarchy

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I visualize a Unity scene hierarchy with attached components?▼

To visualize a Unity scene hierarchy, you can enumerate the full GameObject tree along with its attached components. This allows you to inspect scene structure and understand GameObject relationships at a glance for debugging or documentation.

Can I list inactive GameObjects in a Unity scene hierarchy?▼

Yes, you can list inactive GameObjects in a Unity scene hierarchy by using the include-inactive option. This ensures that disabled objects are included in the output, giving you a complete view of the scene structure.

How do I limit the depth of a Unity GameObject tree output?▼

You can limit the depth of a Unity GameObject tree output by using the max-depth option. This restricts the enumeration to a specific number of levels down the hierarchy, preventing overly dense scene visualization.

What is the best way to debug GameObject relationships in Unity?▼

The best way to debug GameObject relationships in Unity is to enumerate the scene hierarchy and output the GameObject tree. Tailoring the output with root-path and use-selection options helps isolate specific structural issues.

Does Unity scene hierarchy visualization support selecting a specific root path?▼

Yes, Unity scene hierarchy visualization supports selecting a specific root path. By using the root-path option, you can start the GameObject tree enumeration from a designated node rather than the default scene root.