uloop-find-game-objects

Find Unity scene GameObjects by name, components, tag, layer, or selection.

Updated Mar 2, 2026
One-click install
npx skills add https://github.com/sakastudio/cef-test --skill uloop-find-game-objects
Or copy as Structured Prompt for Agent▼
Please help me install this Agent Skill.
Skill: uloop-find-game-objects
Source: https://github.com/sakastudio/cef-test/tree/main/.claude/skills/uloop-find-game-objects
Command: npx skills add https://github.com/sakastudio/cef-test --skill uloop-find-game-objects

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Finds and lists GameObjects in a Unity scene based on name, components, tag, layer, or selection.

Core Features & Use Cases

  • Find GameObjects by name with patterns or exact matches.
  • Filter by required components, tag, or layer.
  • Return matching objects with their paths and component lists; optionally get currently selected objects in the Unity Editor.
  • Output a JSON list of results for easy integration with tooling.

Quick Start

Run the uloop find-game-objects command with your filters to retrieve matching GameObjects.

Frequently Asked Questions about uloop-find-game-objects

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I find GameObjects in Unity by name, tag, or layer?▼

You can find GameObjects in Unity by applying filters for name patterns, tags, layers, or required components. The search returns a JSON list of matching objects complete with their hierarchy paths and component lists.

Can I search for inactive GameObjects in a Unity scene?▼

Yes, you can search for inactive GameObjects by using the include-inactive input filter. This allows the search to capture disabled objects in the Unity Editor hierarchy and return them in the JSON results.

How do I locate Unity GameObjects that have specific components attached?▼

To locate Unity GameObjects with specific components, you apply the required-components filter to your search. The results output a JSON list detailing each object's path and its full component list for inspection.

What is the best way to retrieve currently selected GameObjects in the Unity Editor?▼

The best way to retrieve currently selected GameObjects is to use the selection capture feature. It bypasses name and component filters to directly return the active Editor selection as a JSON list with object paths and components.

How do I limit the number of GameObjects returned when searching a large Unity scene?▼

You can limit the number of returned GameObjects by setting the max-results parameter in your search query. This constrains the JSON output to a specified number of matches, preventing excessive data from large scenes.