ui-toolkit-architect
CommunityGenerate UI Toolkit assets and controllers.
Authornlelouche
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill streamlines the creation of modern, scalable user interfaces in Unity by automating the generation of UI Toolkit assets (UXML, USS) and their corresponding C# Controllers, adhering to the MVVM pattern.
Core Features & Use Cases
- UXML/USS Generation: Creates structured layout and styling files for UI panels.
- C# Controller Generation: Produces MonoBehaviour scripts to bind UI elements to logic.
- MVVM Adherence: Enforces separation of concerns between View, Controller, and ViewModel.
- Use Case: Quickly scaffold a new in-game menu, HUD element, or settings panel by providing a name and namespace.
Quick Start
Use the ui-toolkit-architect skill to generate a new UI panel named 'SettingsPanel' in the 'Game.UI' namespace.
Dependency Matrix
Required Modules
None requiredComponents
scriptsassets
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: ui-toolkit-architect Download link: https://github.com/nlelouche/Unity-SkillForge/archive/main.zip#ui-toolkit-architect Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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