ui-toolkit-architect

Community

Generate UI Toolkit assets and controllers.

Authornlelouche
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill streamlines the creation of modern, scalable user interfaces in Unity by automating the generation of UI Toolkit assets (UXML, USS) and their corresponding C# Controllers, adhering to the MVVM pattern.

Core Features & Use Cases

  • UXML/USS Generation: Creates structured layout and styling files for UI panels.
  • C# Controller Generation: Produces MonoBehaviour scripts to bind UI elements to logic.
  • MVVM Adherence: Enforces separation of concerns between View, Controller, and ViewModel.
  • Use Case: Quickly scaffold a new in-game menu, HUD element, or settings panel by providing a name and namespace.

Quick Start

Use the ui-toolkit-architect skill to generate a new UI panel named 'SettingsPanel' in the 'Game.UI' namespace.

Dependency Matrix

Required Modules

None required

Components

scriptsassets

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: ui-toolkit-architect
Download link: https://github.com/nlelouche/Unity-SkillForge/archive/main.zip#ui-toolkit-architect

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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