ue5-project-setup
CommunityScaffold new Unreal Engine 5 projects
Authorantonioinnovateops
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill automates the setup of new Unreal Engine 5 projects, ensuring they are configured with best practices for AI-assisted development, including proper Gitignore, Git LFS, directory structure, and essential configuration files.
Core Features & Use Cases
- Project Scaffolding: Creates a production-ready UE5 project structure.
- Configuration Files: Generates
CLAUDE.md,.gitignore,.gitattributes,.claude/settings.json, and.mcp.json. - Coding Conventions: Enforces Epic's C++ coding standards and provides asset naming guidelines.
- Use Case: When starting a new Unreal Engine 5 game, use this skill to quickly set up the project with all necessary configurations for version control, AI integration, and adherence to coding standards.
Quick Start
Use the ue5-project-setup skill to initialize a new Unreal Engine 5 project named MyAwesomeGame using the ThirdPerson template with C++ and Blueprints.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferences
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: ue5-project-setup Download link: https://github.com/antonioinnovateops/UnrealEngineAgent/archive/main.zip#ue5-project-setup Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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