ue5-project-setup

Community

Scaffold new Unreal Engine 5 projects

Authorantonioinnovateops
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill automates the setup of new Unreal Engine 5 projects, ensuring they are configured with best practices for AI-assisted development, including proper Gitignore, Git LFS, directory structure, and essential configuration files.

Core Features & Use Cases

  • Project Scaffolding: Creates a production-ready UE5 project structure.
  • Configuration Files: Generates CLAUDE.md, .gitignore, .gitattributes, .claude/settings.json, and .mcp.json.
  • Coding Conventions: Enforces Epic's C++ coding standards and provides asset naming guidelines.
  • Use Case: When starting a new Unreal Engine 5 game, use this skill to quickly set up the project with all necessary configurations for version control, AI integration, and adherence to coding standards.

Quick Start

Use the ue5-project-setup skill to initialize a new Unreal Engine 5 project named MyAwesomeGame using the ThirdPerson template with C++ and Blueprints.

Dependency Matrix

Required Modules

None required

Components

scriptsreferences

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: ue5-project-setup
Download link: https://github.com/antonioinnovateops/UnrealEngineAgent/archive/main.zip#ue5-project-setup

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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