ue-toolbar-extension
CommunityAdd custom buttons to UE5 asset editors
Authorbuihuuloc
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill automates the generation of boilerplate C++ code required to add custom toolbar buttons to Unreal Engine 5.7 asset editors, streamlining the development of editor extensions.
Core Features & Use Cases
- Boilerplate Code Generation: Creates
.hand.cppfiles for toolbar extension classes. - Context-Aware Buttons: Utilizes
UToolMenusfor dynamic, context-sensitive button placement. - Use Case: Quickly add a "Sync with Source Control" button to the Material Editor toolbar that only appears when editing specific material types.
Quick Start
Generate C++ code to add a custom button to the Unreal Engine 5.7 Material Editor toolbar.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: ue-toolbar-extension Download link: https://github.com/buihuuloc/universal-ue-skills/archive/main.zip#ue-toolbar-extension Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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