ue-toolbar-extension

Community

Add custom buttons to UE5 asset editors

Authorbuihuuloc
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill automates the generation of boilerplate C++ code required to add custom toolbar buttons to Unreal Engine 5.7 asset editors, streamlining the development of editor extensions.

Core Features & Use Cases

  • Boilerplate Code Generation: Creates .h and .cpp files for toolbar extension classes.
  • Context-Aware Buttons: Utilizes UToolMenus for dynamic, context-sensitive button placement.
  • Use Case: Quickly add a "Sync with Source Control" button to the Material Editor toolbar that only appears when editing specific material types.

Quick Start

Generate C++ code to add a custom button to the Unreal Engine 5.7 Material Editor toolbar.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

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Please help me install this Skill:
Name: ue-toolbar-extension
Download link: https://github.com/buihuuloc/universal-ue-skills/archive/main.zip#ue-toolbar-extension

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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