ue-texture-budget-enforcer

Community

Enforce texture budgets & optimize memory.

Authorbuihuuloc
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill helps Unreal Engine developers maintain strict control over texture memory usage by automatically checking and enforcing resolution, format, and budget standards across different asset types and platforms.

Core Features & Use Cases

  • Budget Enforcement: Define and apply maximum resolutions and memory budgets per asset type and platform.
  • Violation Detection: Automatically flags textures that exceed defined standards for resolution, format, or memory.
  • Optimization Suggestions: Provides actionable recommendations for resizing, reformatting, or optimizing textures.
  • Use Case: When optimizing a game for consoles with limited VRAM, use this Skill to audit all character, environment, and UI textures, ensuring they meet the specified memory and resolution budgets before build.

Quick Start

Run a texture budget audit for the 'Environment' asset type in the project.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: ue-texture-budget-enforcer
Download link: https://github.com/buihuuloc/universal-ue-skills/archive/main.zip#ue-texture-budget-enforcer

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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